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// Type definitions for node-ipc 9.1
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// Project: http://riaevangelist.github.io/node-ipc/
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// Definitions by: Arvitaly <https://github.com/arvitaly>, gjurgens <https://github.com/gjurgens>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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/// <reference types="node" />
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import { Socket } from "net";
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declare namespace NodeIPC {
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export class IPC {
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/**
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* Set these variables in the ipc.config scope to overwrite or set default values
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*/
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config: Config;
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/**
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* https://www.npmjs.com/package/node-ipc#log
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*/
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log(...args: any[]): void;
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/**
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* https://www.npmjs.com/package/node-ipc#connectto
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* Used for connecting as a client to local Unix Sockets and Windows Sockets.
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* This is the fastest way for processes on the same machine to communicate
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* because it bypasses the network card which TCP and UDP must both use.
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* @param id is the string id of the socket being connected to.
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* The socket with this id is added to the ipc.of object when created.
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* @param path is the path of the Unix Domain Socket File, if the System is Windows,
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* this will automatically be converted to an appropriate pipe with the same information as the Unix Domain Socket File.
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* If not set this will default to ipc.config.socketRoot+ipc.config.appspace+id
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* @param callback this is the function to execute when the socket has been created
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*/
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connectTo(id: string, path?: string, callback?: () => void): void;
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/**
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* https://www.npmjs.com/package/node-ipc#connectto
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* Used for connecting as a client to local Unix Sockets and Windows Sockets.
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* This is the fastest way for processes on the same machine to communicate
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* because it bypasses the network card which TCP and UDP must both use.
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* @param id is the string id of the socket being connected to.
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* The socket with this id is added to the ipc.of object when created.
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* @param callback this is the function to execute when the socket has been created
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*/
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connectTo(id: string, callback?: () => void): void;
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/**
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* https://www.npmjs.com/package/node-ipc#connecttonet
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* Used to connect as a client to a TCP or TLS socket via the network card.
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* This can be local or remote, if local, it is recommended that you use the Unix
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* and Windows Socket Implementaion of connectTo instead as it is much faster since it avoids the network card altogether.
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* For TLS and SSL Sockets see the node-ipc TLS and SSL docs.
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* They have a few additional requirements, and things to know about and so have their own doc.
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* @param id is the string id of the socket being connected to. For TCP & TLS sockets,
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* this id is added to the ipc.of object when the socket is created with a reference to the socket
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* @param host is the host on which the TCP or TLS socket resides.
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* This will default to ipc.config.networkHost if not specified
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* @param port the port on which the TCP or TLS socket resides
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* @param callback this is the function to execute when the socket has been created
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*/
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connectToNet(id: string, host?: string, port?: number, callback?: () => void): void;
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/**
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* https://www.npmjs.com/package/node-ipc#connecttonet
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* Used to connect as a client to a TCP or TLS socket via the network card.
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* This can be local or remote, if local, it is recommended that you use the Unix
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* and Windows Socket Implementaion of connectTo instead as it is much faster since it avoids the network card altogether.
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* For TLS and SSL Sockets see the node-ipc TLS and SSL docs.
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* They have a few additional requirements, and things to know about and so have their own doc.
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* @param id is the string id of the socket being connected to. For TCP & TLS sockets,
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* this id is added to the ipc.of object when the socket is created with a reference to the socket
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* @param callback this is the function to execute when the socket has been created
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*/
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connectToNet(id: string, callback?: () => void): void;
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/**
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* https://www.npmjs.com/package/node-ipc#connecttonet
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* Used to connect as a client to a TCP or TLS socket via the network card.
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* This can be local or remote, if local, it is recommended that you use the Unix
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* and Windows Socket Implementaion of connectTo instead as it is much faster since it avoids the network card altogether.
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* For TLS and SSL Sockets see the node-ipc TLS and SSL docs.
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* They have a few additional requirements, and things to know about and so have their own doc.
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* @param id is the string id of the socket being connected to.
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* For TCP & TLS sockets, this id is added to the ipc.of object when the socket is created with a reference to the socket
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* @param host is the host on which the TCP or TLS socket resides. This will default to ipc.config.networkHost if not specified
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* @param port the port on which the TCP or TLS socket resides
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* @param callback this is the function to execute when the socket has been created
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*/
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connectToNet(id: string, hostOrPort: number | string, callback?: () => void): void;
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/**
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* https://www.npmjs.com/package/node-ipc#disconnect
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* Used to disconnect a client from a Unix, Windows, TCP or TLS socket.
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* The socket and its refrence will be removed from memory and the ipc.of scope.
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* This can be local or remote. UDP clients do not maintain connections and so there are no Clients and this method has no value to them
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* @param id is the string id of the socket from which to disconnect
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*/
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disconnect(id: string): void;
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/**
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* https://www.npmjs.com/package/node-ipc#serve
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* Used to create local Unix Socket Server or Windows Socket Server to which Clients can bind.
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* The server can emit events to specific Client Sockets, or broadcast events to all known Client Sockets
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* @param path This is the path of the Unix Domain Socket File, if the System is Windows,
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* this will automatically be converted to an appropriate pipe with the same information as the Unix Domain Socket File.
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* If not set this will default to ipc.config.socketRoot+ipc.config.appspace+id
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* @param callback This is a function to be called after the Server has started.
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* This can also be done by binding an event to the start event like ipc.server.on('start',function(){});
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*/
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serve(path: string, callback?: () => void): void;
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/**
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* https://www.npmjs.com/package/node-ipc#serve
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* Used to create local Unix Socket Server or Windows Socket Server to which Clients can bind.
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* The server can emit events to specific Client Sockets, or broadcast events to all known Client Sockets
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* @param callback This is a function to be called after the Server has started.
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* This can also be done by binding an event to the start event like ipc.server.on('start',function(){});
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*/
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serve(callback?: () => void): void;
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/**
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* https://www.npmjs.com/package/node-ipc#serve
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* Used to create local Unix Socket Server or Windows Socket Server to which Clients can bind.
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* The server can emit events to specific Client Sockets, or broadcast events to all known Client Sockets
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*/
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serve(callback: null): void;
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/**
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* https://www.npmjs.com/package/node-ipc#servenet
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* @param host If not specified this defaults to the first address in os.networkInterfaces().
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* For TCP, TLS & UDP servers this is most likely going to be 127.0.0.1 or ::1
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* @param port The port on which the TCP, UDP, or TLS Socket server will be bound, this defaults to 8000 if not specified
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* @param UDPType If set this will create the server as a UDP socket. 'udp4' or 'udp6' are valid values.
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* This defaults to not being set. When using udp6 make sure to specify a valid IPv6 host, like ::1
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* @param callback Function to be called when the server is created
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*/
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serveNet(host?: string, port?: number, UDPType?: "udp4" | "udp6", callback?: () => void): void;
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/**
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* https://www.npmjs.com/package/node-ipc#servenet
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* @param UDPType If set this will create the server as a UDP socket. 'udp4' or 'udp6' are valid values.
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* This defaults to not being set. When using udp6 make sure to specify a valid IPv6 host, like ::1
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* @param callback Function to be called when the server is created
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*/
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serveNet(UDPType: "udp4" | "udp6", callback?: () => void): void;
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/**
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* https://www.npmjs.com/package/node-ipc#servenet
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* @param callback Function to be called when the server is created
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* @param port The port on which the TCP, UDP, or TLS Socket server will be bound, this defaults to 8000 if not specified
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*/
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serveNet(callbackOrPort: EmptyCallback | number): void;
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/**
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* https://www.npmjs.com/package/node-ipc#servenet
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* @param host If not specified this defaults to the first address in os.networkInterfaces().
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* For TCP, TLS & UDP servers this is most likely going to be 127.0.0.1 or ::1
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* @param port The port on which the TCP, UDP, or TLS Socket server will be bound, this defaults to 8000 if not specified
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* @param callback Function to be called when the server is created
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*/
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serveNet(host: string, port: number, callback?: () => void): void;
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/**
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* This is where socket connection refrences will be stored when connecting to them as a client via the ipc.connectTo
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* or iupc.connectToNet. They will be stored based on the ID used to create them, eg : ipc.of.mySocket
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*/
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of: any;
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/**
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* This is a refrence to the server created by ipc.serve or ipc.serveNet
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*/
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server: Server;
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}
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type EmptyCallback = () => void;
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export interface Client {
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/**
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* triggered when a JSON message is received. The event name will be the type string from your message
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* and the param will be the data object from your message eg : { type:'myEvent',data:{a:1}}
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*/
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on(event: string, callback: (...args: any[]) => void): Client;
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/**
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* triggered when an error has occured
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*/
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on(event: "error", callback: (err: any) => void): Client;
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/**
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* connect - triggered when socket connected
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* disconnect - triggered by client when socket has disconnected from server
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* destroy - triggered when socket has been totally destroyed, no further auto retries will happen and all references are gone
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*/
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on(event: "connect" | "disconnect" | "destroy", callback: () => void): Client;
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/**
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* triggered by server when a client socket has disconnected
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*/
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on(event: "socket.disconnected", callback: (socket: Socket, destroyedSocketID: string) => void): Client;
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/**
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* triggered when ipc.config.rawBuffer is true and a message is received
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*/
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on(event: "data", callback: (buffer: Buffer) => void): Client;
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emit(event: string, value?: any): Client;
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/**
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* Unbind subscribed events
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*/
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off(event: string, handler: any): Client;
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}
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export interface Server extends Client {
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/**
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* start serving need top call serve or serveNet first to set up the server
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*/
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start(): void;
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/**
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* close the server and stop serving
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*/
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stop(): void;
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emit(value: any): Client;
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emit(event: string, value: any): Client;
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emit(socket: Socket | SocketConfig, event: string, value?: any): Server;
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emit(socketConfig: Socket | SocketConfig, value?: any): Server;
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}
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interface SocketConfig {
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address?: string;
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port?: number;
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}
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interface Config {
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/**
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* Default: 'app.'
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* Used for Unix Socket (Unix Domain Socket) namespacing.
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* If not set specifically, the Unix Domain Socket will combine the socketRoot, appspace,
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* and id to form the Unix Socket Path for creation or binding.
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* This is available incase you have many apps running on your system, you may have several sockets with the same id,
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* but if you change the appspace, you will still have app specic unique sockets
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*/
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appspace: string;
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/**
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* Default: '/tmp/'
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* The directory in which to create or bind to a Unix Socket
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*/
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socketRoot: string;
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/**
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* Default: os.hostname()
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* The id of this socket or service
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*/
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id: string;
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/**
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* Default: 'localhost'
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* The local or remote host on which TCP, TLS or UDP Sockets should connect
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* Should resolve to 127.0.0.1 or ::1 see the table below related to this
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*/
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networkHost: string;
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/**
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* Default: 8000
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* The default port on which TCP, TLS, or UDP sockets should connect
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*/
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networkPort: number;
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/**
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* Default: 'utf8'
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* the default encoding for data sent on sockets. Mostly used if rawBuffer is set to true.
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* Valid values are : ascii utf8 utf16le ucs2 base64 hex
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*/
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encoding: "ascii" | "utf8" | "utf16le" | "ucs2" | "base64" | "hex";
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/**
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* Default: false
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* If true, data will be sent and received as a raw node Buffer NOT an Object as JSON.
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* This is great for Binary or hex IPC, and communicating with other processes in languages like C and C++
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*/
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rawBuffer: boolean;
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/**
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* Default: false
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* Synchronous requests. Clients will not send new requests until the server answers
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*/
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sync: boolean;
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/**
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* Default: false
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* Turn on/off logging default is false which means logging is on
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*/
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silent: boolean;
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/**
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* Default: true
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* Turn on/off util.inspect colors for ipc.log
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*/
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logInColor: boolean;
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/**
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* Default: 5
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* Set the depth for util.inspect during ipc.log
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*/
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logDepth: number;
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/**
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* Default: console.log
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* The function which receives the output from ipc.log; should take a single string argument
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*/
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logger(msg: string): void;
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/**
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* Default: 100
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* This is the max number of connections allowed to a socket. It is currently only being set on Unix Sockets.
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* Other Socket types are using the system defaults
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*/
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maxConnections: number;
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/**
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* Default: 500
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* This is the time in milliseconds a client will wait before trying to reconnect to a server if the connection is lost.
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* This does not effect UDP sockets since they do not have a client server relationship like Unix Sockets and TCP Sockets
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*/
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retry: number;
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/* */
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/**
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* Default: false
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* if set, it represents the maximum number of retries after each disconnect before giving up
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* and completely killing a specific connection
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*/
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maxRetries: boolean | number;
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/**
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* Default: false
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* Defaults to false meaning clients will continue to retry to connect to servers indefinitely at the retry interval.
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* If set to any number the client will stop retrying when that number is exceeded after each disconnect.
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* If set to true in real time it will immediately stop trying to connect regardless of maxRetries.
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* If set to 0, the client will NOT try to reconnect
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*/
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stopRetrying: boolean;
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/**
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* Default: true
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* Defaults to true meaning that the module will take care of deleting the IPC socket prior to startup.
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* If you use node-ipc in a clustered environment where there will be multiple listeners on the same socket,
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* you must set this to false and then take care of deleting the socket in your own code.
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*/
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unlink: boolean;
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/**
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* Primarily used when specifying which interface a client should connect through.
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* see the socket.connect documentation in the node.js api https://nodejs.org/api/net.html#net_socket_connect_options_connectlistener
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*/
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interfaces: {
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/**
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* Default: false
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*/
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localAddress?: boolean;
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/**
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* Default: false
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*/
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localPort?: boolean;
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/**
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* Default: false
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*/
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family?: boolean;
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/**
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* Default: false
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*/
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hints?: boolean;
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/**
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* Default: false
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*/
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lookup?: boolean;
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};
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tls: {
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rejectUnauthorized?: boolean;
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public?: string;
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private?: string;
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};
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}
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}
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declare const RootIPC: NodeIPC.IPC & { IPC: new () => NodeIPC.IPC };
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export = RootIPC;
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